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DevBlog - 3D Graphics and Game development
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Respite – first in game screenshots
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Article Categories:
Development
Tag Cloud:
2d line collision
3d
3d iphone game development animating rigging video
baked maps
blom
concept art
design
environement desig
fixed function pipeline
game design
game editor
game physics
glsl shaders
gun frame animation
iPhone
iPhone game
J2ME
j2me gui
lighting shaders
lightmaps
light pass system
lights
menu screen
mobile games
motion blur
network
opengl
opengl es
optimizations
parallax mapping
post process effect
respite iphone game screen shots physics game play
screen space blur
server client systems
shaders
shadow mapping
shadow volumes
soft shadows
stencil shadow volumes
TCP
team
test scene
texture units
tool
trip
video
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POSTED BY DASH ON June 28th, 2009.
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