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Respite – first in game screenshots

Hey there!

I’ve got the iPhone 3G, so game development became significant faster.
As I expected all optimizations, which I did in engine, improved fps a lot – so it wasn’t a time waste at all. The performance is important for me, cause good game play feeling is very related with frames per second. Bearing in mind that this game will use not a few physics. Talking about physics, Respite won’t be a simple shoot-and-go game, I want something like in HL2, where you should solve some physic-puzzles, or mini-tasks, and only then able to move on. I already did objects moving like in HL2 (it’s always funny to play with physics :) )

Now game is running at 30-50 fps with:
* pretty large level – 5000 poly, 1024×1024 diffuse texture, 512×512 AO lightmap texture;
* hero personage – 600 poly, 256×256 diffuse texture, 40 bones, 10 animations;
* physics (few cubes) and collisions;
* gui (move controllers, buttons);

So, here is some early in game screen shots:

Game logo

4 Responses to “Respite – first in game screenshots”

1
Arboo - 10/03/10
That looks awesome!
2
DASH - 10/03/10
Thanks man ;)
3
Patarejas - 23/03/10
I'm your fan:)
4
mcpunky - 04/05/10
Nu neblogai, neblogai! Idomu kiek dar liko iki final'o. Tiesa, kas padeda su 3D modeliais? : O

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