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Baked maps (Lightmaps)

During the smart lighting passes system and testing the variety texture units I found that baked maps (lightmaps) are very proper for the true static objects (the combination of the light and shadow maps is quite popular at the moment):

Also here you will find one of the post-processing effect called bloom and experimentation’s of gloss mapping (rocks are too much plastic now ).

One Response to “Baked maps (Lightmaps)”

1
AST - 07/01/07
And how do you bake your lightmaps? In 3dsmax or by hands?

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