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Wonderful discovery

“All modern shader model 2.0 hardware and greater have at least 16 texture units.”

Bah! I didn’t know!!! :) I thought for example GeForce 6200 have only 4, because according this: http://delphi3d.net/hardware/

Nvidia
reports 4-texture unit for the fixed function pipeline, but we can use
16 when using the programmable pipeline (for example fragment shader).

What a wonderful discovery :)

Oh, now it is all going to be different, now I can get even four light passes in one! :) I just need to do very efficient light passes system.

One Response to “Wonderful discovery”

1
dmarco - 18/08/09
Thanks for this

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