“All modern shader model 2.0 hardware and greater have at least 16 texture units.”
Bah! I didn’t know!!!
I thought for example GeForce 6200 have only 4, because according this: http://delphi3d.net/hardware/
Nvidia
reports 4-texture unit for the fixed function pipeline, but we can use
16 when using the programmable pipeline (for example fragment shader).
What a wonderful discovery
Oh, now it is all going to be different, now I can get even four light passes in one!
I just need to do very efficient light passes system.
Thanks for this