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Respite – a new iPhone game project

After many hours of searching and brain-storming, I had decided to freeze my physics puzzle game.
The main reason is – I want game with 3d graphics, story, and fights :) Yes, I know it will be not so simple task for a team with one-two members.
But… The idea, which came to me was so strong and self inspired, that I couldn’t overlook it. I filled tons of paper with sketches, ideas and level concpets :)

I hope to finish, at least this one :D

“Respite” – 3d action iphone game, was inspired by blame manga and diablo 3 styles, mixing future fantasy, sci-fi and apocalypse.
Yet I can not disclose the main ideas ;) But I can show you some development screen-shots and even video:

Character rigging (models are low poly – 250-400 poly)

Character animation

Level construction using 3dsmax

I am writing engine with c++ and some objective c code for touche-event handling. What I have written so far: texture manager, model loader (with skeleton animation), 2d render classes, collision system. Now I am working on culling (octree) and level loader, so next post will be related with these problems.

By the way I got my mac mini :) and I am coding a game engine with XCode for a couple of month already. Currently I am using only iphone simulator to test my engine, but I am thinking about actual device purchase…

3 Responses to “Respite – a new iPhone game project”

1
olufas - 05/10/09
rocks! diablo3 \m/ :O
2
mcpunky - 15/10/09
wowawiwa!
3
Vince - 11/11/09
Hey dude! I was googling "game texture resolution iPhone" and happened upon this site by accident. This is extremely impressive for a small team. Congrats man - it looks cool! :) I was wondering two things though; one, what are the sizes textures you're using for your environment assets? I'm doing some art for a friend of mine who wants to make an iPhone game, but I've never done it before. Two, I wanted to know if you wanted some remote help? I'm pretty good with 3ds Max and Photoshop, and I've got some experience both with working remotely and in the games industry in general. Send me an email if you're interested; I'll give you more details. Keep up the good work regardless man!

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